I also swapped the bouncy flag for an OO flag. ![]() ![]() I'm highly motivated to learn new skills while bringing my all to everything I do. I’ve been teaching myself to code for the past 10 years and am currently learning DevOps. Please feel free to leave some comments either here on the blog or by another form of contact.Įdit 7AM: I temporarily removed the new way that tanks and the team flag spawned. I’m a full-stack developer who loves learning and building various websites and tools, especially interactive web apps. I may leave them in and then take out the above two changes. This was the method I was originally going to use to help prevent spawn killing. Also, I accidentally left in some additional Cloaking flags on the base. I haven’t yet decided if that is the best solution. This was done to prevent the team flag from being overly exposed to the enemy after a capture, since players will spawn on the ground typically. The team flag spawns on the ground under the base.Players do not spawn on the base on their first spawn or after a capture.There is a Bouncy flag added to the Genocide pad.This is the map that I host at port 5154. I am currently testing a few minor change to the Missile Wars 2.3 map. Before it was possible to enable autopilot during the join process even if the server had disabled the functionality, but this should now be prevented. Another fix includes server-side checking for users running autopilot. In the past, players that were caught in a ban but were white listed would get kicked off when a server plugin reloaded the bans. Windows users will want to make note of the changes in 2.0.12 as well, since they’ve been on 2.0.10 before this release.Ī couple other changes include a fix for reloading bans via a plugin, such as what serverControl does. You can view the Change Log to see all of the changes. There is also a good number of other minor fixes. This new version probably won’t make it into the next Debian stable, but we’ll see. Version 2.0.13 made it’s way into both, which should not have happened – the odd number means it was not a released version, but a development version. The primary reasons for this release were to correct some font licensing issues and to get 2.0.13 out of the Debian and/or Ubuntu package repositories. Source code is available, so those on Linux and BSD can download the code and compile it. ![]() You can download it from SourceForge for Windows and OSX. Coined as “This isn’t the release you are looking for”, BZFlag 2.0.14 has made an appearance.
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